Dive into Unreal Engine 5 with KarlTyY’s comprehensive tactical shooter tutorial series. Learn Blueprint-based game development, covering everything from basic setup to advanced AI and multiplayer integration.
Embark on a journey to create your own tactical shooter game from scratch using Unreal Engine 5, guided by KarlTyY’s detailed tutorial series. This series focuses on Blueprint-based development, making it accessible for beginners and valuable for experienced developers looking to expand their skills. Learn to build smooth movement, tight controls, and modular weapon systems without writing a single line of code.
How to Make a Tactical Shooter in Unreal Engine – Episode 1 (Foundations)
“How to Make a Tactical Shooter in Unreal Engine – Episode 1 (Foundations)” via KARLTYY.
This initial episode lays the groundwork for your tactical shooter project. KarlTyY guides you through setting up the project, configuring input mappings for actions like sprinting, aiming, and crouching, and establishing the foundational Character Blueprint. As KarlTyY mentions, “This isn’t just about getting a gun in a character’s hand — we’re building a shooter that feels right: smooth movement, tight controls, modular weapons, and tactical gear systems.” You can also download a free shooter starter project from KarlTyY’s Patreon to get a head start.
How to Make a Tactical Shooter in Unreal Engine – Episode 2 (Metahuman Setup)
“How to Make a Tactical Shooter in Unreal Engine – Episode 2 (Metahuman Setup)” via KARLTYY.
Episode 2 focuses on integrating MetaHumans into your Unreal Engine 5 project. This episode ensures a clean and proper setup, which is crucial for building a solid foundation for your game. Learn how to effectively incorporate MetaHumans to enhance the visual quality and realism of your characters.
How to Make a Tactical Shooter in Unreal Engine – Episode 3 (Camera and Movement Inputs)
“How to Make a Tactical Shooter in Unreal Engine – Episode 3 (Camera and Movement Inputs)” via KARLTYY.
In Episode 3, KarlTyY demonstrates how to add camera and movement inputs from scratch. This includes setting up the camera controls and implementing WASD movement for your character. By building these systems from the ground up, you’ll gain a deeper understanding of how they work and how to customize them to fit your specific needs.
How to Make a Tactical Shooter in Unreal Engine – Episode 4 (8-Way Locomotion)
“How to Make a Tactical Shooter in Unreal Engine – Episode 4 (8-Way Locomotion)” via KARLTYY.
Episode 4 dives into character animation, creating an animation blueprint and a blend space to achieve an 8-way locomotion strafing system. This tutorial enhances character movement, making it more fluid and responsive. A free animation pack for this tutorial is available on KarlTyY’s Patreon.
Updated 31.07.25
How to Make a Tactical Shooter in Unreal Engine – Episode 5 (Adding a weapon)
“How to Make a Tactical Shooter in Unreal Engine – Episode 5 (Adding a weapon) via KARLTYY.
 The latest installment of the tactical shooter series focuses on the intricate process of integrating weapons with character animations in Unreal Engine 5. This episode guides viewers through setting up a BP weapon master blueprint, utilizing a skeletal mesh for the weapon to allow for an arrow component defining bullet trajectory. A box collision is added for pickup functionality, triggering an “in pickup range” variable when the player overlaps with it.
The tutorial demonstrates using child blueprint classes for different weapons like rifles and SMGs, inheriting core logic from the master. Interaction is driven by an IA interact input, which temporarily disables player movement during pickup. The weapon is then attached to a specific spine5_socket on the character’s back. Crucially, the episode covers retargeting animations and playing an animation montage when the weapon is equipped, emphasizing the need for a default slot in the character’s animation blueprint for the montage to play correctly.
The next episode is set to advance this by allowing the weapon to transfer from the back to the character’s hands, potentially including aiming down sights.
KarlTyY’s tactical shooter series offers a comprehensive guide to game development in Unreal Engine 5. With its focus on Blueprints and modular systems, this series is perfect for both beginners and experienced developers looking to create immersive and engaging shooter games. For more information about Unreal Engine and its capabilities, visit the official Unreal Engine website.