MetaHuman Adaptable Outfits: MD to Unreal Engine Workflow Explained

Learn how to seamlessly integrate Marvelous Designer garments into Unreal Engine as parametric MetaHuman outfits. This tutorial covers mesh preparation, UV fixing, texture masks, and proper import hierarchy for adaptive clothing in cinematic and game projects.

Creating realistic and adaptable clothing for MetaHumans in Unreal Engine can be a complex task. But with the right workflow, you can bring your Marvelous Designer creations to life and make them fully parametric. In a recent tutorial, SARKAMARI guides viewers through the entire process of taking garments from Marvelous Designer and implementing them as adaptable MetaHuman outfits within Unreal Engine.

Video via SARKAMARI

The comprehensive guide is designed to equip 3D artists and Unreal Engine enthusiasts with the skills to create clothing that dynamically adapts to any MetaHuman body shape. This ensures that your characters look their best in any cinematic or game project. The video builds upon a previous tutorial in the UE5 Series, “MetaHuman Characters in UE5.6,” which serves as a prerequisite for those new to working with MetaHumans in Unreal Engine.

Preparing Garments from Marvelous Designer

The initial stages of the workflow focus on preparing the garment mesh from Marvelous Designer for optimal use in Unreal Engine. This involves exporting the mesh in a suitable format and carefully addressing any UV issues that may arise. Proper UV unwrapping is crucial for ensuring that textures are applied correctly and without distortion.

Creating Texture Masks

Texture masks play a vital role in defining the material properties of the garment within Unreal Engine. SARKAMARI demonstrates how to create these masks to control various aspects such as color, roughness, and metallic properties. By using texture masks, you can achieve a high level of detail and realism in your clothing.

Importing into Unreal Engine

Following Epic’s recommended hierarchy is essential for seamless integration with MetaHumans. The video details the correct import process, ensuring that the garment is properly recognized and can be rigged to the MetaHuman skeleton. This step is critical for achieving realistic cloth simulation and movement.

Setting Up Cloth and Wardrobe Assets

One of the key highlights of the tutorial is setting up cloth and wardrobe assets so that the clothing adapts to any MetaHuman body shape. This involves configuring the cloth simulation properties and creating a wardrobe asset that allows you to easily apply the garment to different MetaHumans. By following these steps, you can ensure that your clothing looks great on any character, regardless of their size or shape.

To help users follow along, working files are available for download on Patreon. These files provide a valuable resource for those who want to practice the techniques demonstrated in the video.

By mastering this workflow, you can significantly enhance the quality and realism of your MetaHuman characters in Unreal Engine. The ability to create fully parametric outfits that adapt to any body shape opens up a world of possibilities for cinematic and game projects. With the step-by-step guidance provided in this tutorial, you’ll be well-equipped to bring your creative visions to life.

Source:
SARKAMARI – #UE5 Series: Parametric Outfits | Marvelous Designer to Unreal Engine

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