S.T.A.L.K.E.R. 2’s Stunning UE VFX Environment Particle Systems

Explore the stunning VFX Environment Particle System crafted by Maksym Herbich and Anton Pasichnyk for S.T.A.L.K.E.R. 2: Heart of Chornobyl, showcasing adaptable effects designed for diverse conditions.

Maksym Herbich and Anton Pasichnyk present a detailed look into the UE VFX Environment Particle System developed for S.T.A.L.K.E.R. 2: Heart of Chornobyl. This system aims to bring the game’s world to life through diverse and adaptable visual effects.

The primary goals of the system include creating a believable environment with a variety of effects that are both understandable and adaptable. The system’s requirements include support for day and night cycles, various weather conditions, and seamless integration between indoor and outdoor environments. It also emphasizes low-cost performance effects that do not impact gameplay or cutscenes, along with a flexible and user-friendly architecture for VFX artists.

“VFX Environment Particle System” via Anton Pasichnyk.

“VFX Environment Particle System” via Anton Pasichnyk.
“VFX Environment Particle System” via Anton Pasichnyk.

These particle systems showcase a dedication to creating immersive and optimized visual experiences within S.T.A.L.K.E.R. 2.

View more on ArtStation and explore other works by Anton Pasichnyk on ArtStation.

Source:
VFX Environment Particle System from S.T.A.L.K.E.R. 2: Heart of Chornobyl by Anton Pasichnyk

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